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The Sims 3: time to whine PDF Print
Written by Paperpin Friday, 19 June 2009 18:45
Fidgit features a very interesting article about some complaints about the game and its features. You can find the article after the jump, or clicking here.

My first problem with The Sims 3 is actually The Sims 2. After many years of playing the second game and its expansion packs, certain features are conspicuously absent when you play The Sims 3. I can clearly see why: EA intends to use them to make money down the road. Which is great if you're an EA stockholder, but pretty disappointing for gamers expecting for the Next Big Thing in Sims. Suddenly, we're bereft of pets, weather, seasons, and a university level education (I can do without the Abercrombie & Fitch branding, however). And while three steps forward and one step back is still two steps forward, it's still a step back. I mean, come on. Pets? Just let us have a dog or cat already, EA.

But now on to my fixable complaints:

  • I want to turn off the carpool. I have my own car. I don't need someone pulling in front of my house honking his horn an hour before I have to be at work. What's more, I don't need for it to automatically interrupt whatever my sim is doing.
  • Can I cancel my newspaper delivery, much like I've done in real life? Print is dead. I don't need its corpses piling up on my doorstep.
  • Hey, why can't see I see my sim's stats from the map view? What's the big idea? That icon filter panel isn't that important!
  • Okay, EA, you've given powerusers like me hotkeys to jump to saved views, as well as a couple of hotkeys for the inventory and skill journal. Why not give us hotkeys to jump to different panels, such as the career panel, the needs panel, and the main info panel? If you're going to appease us hotkey users, don't stop half way. It just makes us mad. Then we whine on the internet.
  • Speaking of hotkeys, the saved camera positions don't save elevation. I have a house with multiple stories. It would be a lot less of a pain in the butt to manage taller houses if the saved camera positions would also save which elevation I want to see.
  • The Sims 2 wasn't designed to have an inventory. It's a shame that EA charged ahead with inventory based gameplay in Sims 3 without addressing that. EA, you knew we need more space to see our sims' friends, so you let us pull the panel out into a bigger window. Why not give us that option with inventories? And why not give us sorting options, like you do with friends lists?
  • There is no incentive to take negative traits. I imagine the guys making the game mulled long and hard over this. But I can't figure out why on earth anyone would ever waste one of five valuable trait slots with something like cowardly, couch potato, or unlucky.

And that's all I've got! Considering how prone I am to whining about games I love -- we're harder on the games we love, aren't we? -- I'd say The Sims 3 is doing pretty well.